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	<title>Comments on: WAR Feature Cuts</title>
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	<link>http://www.nazgum.com/2008/07/12/war-feature-cuts/</link>
	<description>The dirty potato gets eaten last..</description>
	<pubDate>Tue, 06 Jan 2009 23:41:13 +0000</pubDate>
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		<title>By: Da Newz - July 17 &#171; Waaagh! A Warhammer Online Blog</title>
		<link>http://www.nazgum.com/2008/07/12/war-feature-cuts/#comment-375</link>
		<dc:creator>Da Newz - July 17 &#171; Waaagh! A Warhammer Online Blog</dc:creator>
		<pubDate>Thu, 17 Jul 2008 11:53:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazgum.com/?p=317#comment-375</guid>
		<description>[...] The Geek Media, Deadgod, Tobold, Book of Grudges (part 2 and part 3), Scribbles, Overly Positive, Nazgum, Th-WAR-ted, Keen pt 2, Greenskin pt 2, West Karana, Classy Gamer pt 2, Massively pt 2, Cicadymn, [...]</description>
		<content:encoded><![CDATA[<p>[...] The Geek Media, Deadgod, Tobold, Book of Grudges (part 2 and part 3), Scribbles, Overly Positive, Nazgum, Th-WAR-ted, Keen pt 2, Greenskin pt 2, West Karana, Classy Gamer pt 2, Massively pt 2, Cicadymn, [...]</p>
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		<title>By: Snafzg</title>
		<link>http://www.nazgum.com/2008/07/12/war-feature-cuts/#comment-371</link>
		<dc:creator>Snafzg</dc:creator>
		<pubDate>Sat, 12 Jul 2008 14:09:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.nazgum.com/?p=317#comment-371</guid>
		<description>Aside from potential class balance issues, the only thing that still bothers me is Mythic's reinvention of the city-siege system.

Mark Jacobs seems to think launching with only two cities is way better than all six because RvR couldn't support all the cities in this game. He has even been considering rotating which cities are capturable once all of them are in the game because he wants to give players a directed focus in RvR.

This just seems really strange. How come, all of a sudden, he doesn't think RvR will support all six cities? Why wasn't this in their original design plan?

I also hate how lore-breaking this is... When I get into Tier 4 am I going to encounter massive locked gates preventing me from exploring my capitol? While, I am supposed to be defending my realm, I'm not really personally invested in Altdorf or the Inevitable City unless I'm a Chaos or Empire character. By doing this, they are forcing me to care. I don't like being forced. It will be interesting to see whether or not these two realms attract the most amount of players or not at release.</description>
		<content:encoded><![CDATA[<p>Aside from potential class balance issues, the only thing that still bothers me is Mythic&#8217;s reinvention of the city-siege system.</p>
<p>Mark Jacobs seems to think launching with only two cities is way better than all six because RvR couldn&#8217;t support all the cities in this game. He has even been considering rotating which cities are capturable once all of them are in the game because he wants to give players a directed focus in RvR.</p>
<p>This just seems really strange. How come, all of a sudden, he doesn&#8217;t think RvR will support all six cities? Why wasn&#8217;t this in their original design plan?</p>
<p>I also hate how lore-breaking this is&#8230; When I get into Tier 4 am I going to encounter massive locked gates preventing me from exploring my capitol? While, I am supposed to be defending my realm, I&#8217;m not really personally invested in Altdorf or the Inevitable City unless I&#8217;m a Chaos or Empire character. By doing this, they are forcing me to care. I don&#8217;t like being forced. It will be interesting to see whether or not these two realms attract the most amount of players or not at release.</p>
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